PHILIPPE
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DUBOIS
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PHILIPPE • DUBOIS •
Experience
LUCKY VR - Gameplay and Props Developer
APRIL 2022 - NOVEMBER 2023
Created and implemented the FE of VR props and interactables the players could spawn and use at will.
Ensured the props were networked properly using the Photon Networking Plugin.
Used an SQL BE tool to manage lists of available props and their stats
Created in depth documentation and architecture documents regarding added and updated scripts and proposed new scripts.
Designed and developed new UI system for inviting players between rooms.
Golfuture - Unity 3D Developer
AUGUST 2021 - APRIL 2022
Iterated on a Unity app that tracked users' ball movement, speed, flight path, as well as similar stats for the club and displayed them to the user in a fun interactive manner.
Designed and implemented the unity side of the REST client interactions for saving and loading user player data to and from the web.
Lead implementation of Unity addressables to lower application size and only load pertinent data on a facility by facility basis.
NAIT - Research Developer
APRIL 2018 - DECEMBER 2020
Created prototypes for 20+ projects for clients in an agile development environment, and implemented design changes and feedback they offered.
Designed and implemented UX UI into various VR AR and MR projects.
Modeled, textured, rigged, and animated models for use in prototype projects in Autodesk Maya
Security Blog
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Game Dev Portfolio
Peruse a collection of cultivated previous projects in game development and design.
Github
Check out the code yourself!